Design behind version 0.3.4
(Traditional Chinese below)
Hello all supporters,
By version 0.3.4, a new feature "Fellowship" was added. By the time now, player can recruit maximum 6 fellowship characters. Every 2 generals provide 1 additional Energy. Those characters who were recruited will no longer active on the map.
With Fellowship system, "Communicate" with NPC makes sense, instead of running attributes by player own. At beginning of each campaign, players now may choose raising their attributes, building facilities of the city, exploring map, and interacting with other characters. As sending troop, attributes of all fellowship characters contribute.
Since fellowship provides Energy, basic Energy of player has been adjusted to 3.
Except for Hire General, Dismiss was also added in this version. Worthy to notice, Hire General and Dismiss take caravan money from Players.
Besides fellowship, Map Info was introduced in Tavern to let players know the data of visited cities comparing to current one.
Potential Attribute of player characters was implemented in this version. Study and Communicate take this into reference now, and grows each year with the attributes of player character.
<Crassus in 3 Kingdoms> is a multi-player game. It needs players to help each other in exploring, building, and gathering characters to send a mighty troop.
In the future, If I have budget and time, Rank /Salary and Bulletin Board are considered.
Feel free to report bugs and comments, and enjoy.
0.3.4 版本增加了一個重要功能就是麾下將領系統(商旅系統).現在玩家除了自己之外,最多可以擁有六個將領.進入將領模式(收偶)的NPC就不會再出現在地圖上跟其他玩家互動。
有了這個系統之後,跟其他角色互動才真正存在意義。否則原本就是衝自己的數值然後派遣部隊。現在玩家開局可以在學習(提升自己數值),開發設施(增強城市的戰力),探索(情報力)之外考慮優先與其他NPC交流(避免被其他玩家收走)。將角色納入麾下之後,派遣部隊時,就會依照麾下將領的最高屬性為部隊的屬性。也就是可以實現魅力流(公子/藝妓)的角色培養。
跟此系統相關相關的調整:因為每兩個麾下將領會給多一點的命令書,所以初始的命令書會降為3.這樣六個將領剛好可以提供三點命令書,也鼓勵玩家去招將領.
與此系統相關的命令當然除了招募之外就是解散.解散之後可以騰出空間來招募其他角色。不過目前設定招募與解散都是要付錢的(而且是玩家的資金),這樣就補強了之前打工命令的必要性.玩家在某些情況下不在只依賴城鎮的資金。
除了麾下將領之外,本版本還增加了茶館專用的世界地圖城鎮資訊比較系統.此系統可以讓玩家在出征前能夠了解其他城鎮的數值.當然,還是必須先探索過該城鎮才能正確使用.這個命令不需要消耗命令書.
除了這兩個重要的系統之外,各角色的資質也實際實裝在0.3.4版本了。現在玩家角色創角的時候會產生一組資質點數.學習,交流的時候都會參照角色的資質來產生效果.而每一年上線玩家的資質還會因現在數值而在往上隨機產生,讓玩家能往上成長。
<成功英三國戰記>是一個多人遊戲,其實要良好攻略必須各玩家通力配合,有人負責探索(畫地圖),有人負責建設設施,提高城鎮的戰鬥能力.有人負責收偶,來派遣強大的部隊攻略。如果未來還能有能量我還希望能夠在增強角色官職官銜俸祿以及玩家之間互相的訊息傳遞系統。有甚麼意見或臭蟲都歡迎回報。
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Crassus in 3 Kingdoms 成功英三國戰記
multiplayer turn-based online strategy game
More posts
- Version 0.3.4 has been updated with new features Map Info and Fellowship.Dec 08, 2023
- A new feature of fellowship will be updated this Friday.Dec 04, 2023
- A minor Patch update (0.3.2)Nov 14, 2023
- Crassus in 3 Kingdoms has uploaded to storesNov 04, 2023
- B1 server announcement.Oct 30, 2023
- The page of "Barbarian 2" has been set up!Sep 30, 2023
- Next of Barbarian CivilizationSep 25, 2023
- 0.2.27 is soft launched on mobiles only in Germany and India.Sep 18, 2021
- Elite prototype test has ended. (version updated 0.2.26)Aug 12, 2021
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