Post-mortem of prototype




Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:


Traits of agents.


There is credit system of agents and office(player profile). It records how many battle, how many retreated action was taken, etc. I was thinking about more. Instead of reputation to unlock game progress. I would like to record how this agent has experienced, to create special scenario during battle.


For example, two agents together for continuous quests might establish relationship, no matter brotherhood, or romance. With this kind of trait, agents contribute more damage or power in battle.


On the contrary, if agent reached minimum hit-point during battle while damaged by a kind of monster. This agent might create fear to it, to gain a penalty damage against this kind of monster in the future.


With this kind of traits system, diversity of agents can be created.

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