Post-mortem of prototype
Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:
Traits of agents.
There is credit system of agents and office(player profile). It records how many battle, how many retreated action was taken, etc. I was thinking about more. Instead of reputation to unlock game progress. I would like to record how this agent has experienced, to create special scenario during battle.
For example, two agents together for continuous quests might establish relationship, no matter brotherhood, or romance. With this kind of trait, agents contribute more damage or power in battle.
On the contrary, if agent reached minimum hit-point during battle while damaged by a kind of monster. This agent might create fear to it, to gain a penalty damage against this kind of monster in the future.
With this kind of traits system, diversity of agents can be created.
Supernatural Event Control Inc. 打怪特勤隊
You are running a company named S.E.C, managing agents, receiving requests to help civilians eliminate monsters.
Status | In development |
Author | NDark |
Genre | Strategy, Simulation |
Tags | company, ghostbusters, Indie, mobile, Monsters, Roguelike, secinc, Singleplayer, videogame |
Languages | English, Chinese (Traditional) |
More posts
- Supernatural Event Control Incorporation 0.2.18 Version Update (Design)Jul 19, 2024
- Version 0.2.18 updated!Jul 18, 2024
- What's new (0.2.7)May 25, 2024
- A minor patch of 0.2.4Nov 20, 2023
- A design update 0.2.3Nov 14, 2023
- Post-mortem of prototypeJun 04, 2022
- Post-mortem of prototypeMay 07, 2022
- Post-mortem of prototypeApr 20, 2022
- Post-mortem of prototypeMar 15, 2022
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