Post-mortem of prototype
Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:
Sight of light
Monsters come from any direction in the dark. We have added spotlight, flare light, and thunder in this game. Since range of bullet weapons are longer than sight, as when light is on, monsters are revealed with gun fire on them. Adding devices to increase sight range matters as saving civilian.
There is feedback about changing the shape of light, or direction of light, with equipment flashlight. Or even use dynamic light, instead of grid-based visibility. We are thinking about it, but haven't have solid plan at this moment.
Supernatural Event Control Inc. 打怪特勤隊
You are running a company named S.E.C, managing agents, receiving requests to help civilians eliminate monsters.
Status | In development |
Author | NDark |
Genre | Strategy, Simulation |
Tags | company, ghostbusters, Indie, mobile, Monsters, Roguelike, secinc, Singleplayer, videogame |
Languages | English, Chinese (Traditional) |
More posts
- Supernatural Event Control Incorporation 0.2.18 Version Update (Design)Jul 19, 2024
- Version 0.2.18 updated!Jul 18, 2024
- What's new (0.2.7)May 25, 2024
- A minor patch of 0.2.4Nov 20, 2023
- A design update 0.2.3Nov 14, 2023
- Post-mortem of prototypeJun 04, 2022
- Post-mortem of prototypeApr 20, 2022
- Post-mortem of prototypeMar 31, 2022
- Post-mortem of prototypeMar 15, 2022
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