Post-mortem of prototype
Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:
High strategical location to deploy agents
As mentioned in section "the strategy", a group of players want to deploy their agent free, I didn't expect that. Since my intention was to make this game as auto-battle arcade.
Microcontrol of units require high level map design. Which I don't have this skill right now.
But yes, it sounds potential to add obstacle device to allow agents to move toward some strategical locations or to hide behind them, with high protection, meanwhile be able to shoot freely. (differ from boxes which are blocking agents fire power)
Supernatural Event Control Inc. 打怪特勤隊
You are running a company named S.E.C, managing agents, receiving requests to help civilians eliminate monsters.
Status | In development |
Author | NDark |
Genre | Strategy, Simulation |
Tags | company, ghostbusters, Indie, mobile, Monsters, Roguelike, secinc, Singleplayer, videogame |
Languages | English, Chinese (Traditional) |
More posts
- Supernatural Event Control Incorporation 0.2.18 Version Update (Design)Jul 19, 2024
- Version 0.2.18 updated!Jul 18, 2024
- What's new (0.2.7)May 25, 2024
- A minor patch of 0.2.4Nov 20, 2023
- A design update 0.2.3Nov 14, 2023
- Post-mortem of prototypeMay 07, 2022
- Post-mortem of prototypeApr 20, 2022
- Post-mortem of prototypeMar 31, 2022
- Post-mortem of prototypeMar 15, 2022
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