Post-mortem of prototype


Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:


High strategical location to deploy agents

As mentioned in section "the strategy", a group of players want to deploy their agent free, I didn't expect that. Since my intention was to make this game as auto-battle arcade.

Microcontrol of units require high level map design. Which I don't have this skill right now.

But yes, it sounds potential to add obstacle device to allow agents to move toward some strategical locations or to hide behind them, with high protection, meanwhile be able to shoot freely. (differ from boxes which are blocking agents fire power)

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