S.E.C. Inc. prototype test started on browser (0.0.56)
Hello everyone,
<S.E.C.Inc.> is my 5th self-sponsored project. It was started since July 2021, under construction, and assumed to be published on mobile platforms.
Currently I'm running a prototype play-test on browser for design and play-ability with limited outsource budget.
This prototype version has been published on itch.io here ( https://ndark.itch.io/sec-inc ) , and my own webpage ( https://li1440-68.members.linode.com/supernatweb/Web/Eng/ ) . Mobile platforms are coming on the way.
Brief about this game:
S.E.C.Inc.(Supernatural Event Control Incorporation) is a monster-hunting business management video game, in which players manage agents, receive requests to help civilians and capture monsters.
Game Flow:
Player act as the boss which manages company, by hiring agents, purchasing equipment, assigning team, accepting requests to fight monsters and save VIP, to earn funding to run this business. If budget of company fails to continue, game is over.
Future plans:
- Visual and effect on units, including monsters and agents.
- Visual and effect of battles, including weapons, and devices.
- Stories and battle fields.
There might exist bugs and typo in this version. If anyone observes any error, please report.
Feedback, opinions, or comments are welcomed by post comment, private message, or a survey form in the game.
Meanwhile please follow our Facebook page for latest progress: https://www.facebook.com/SECIncorporation
Your support is vital to this project. Hope you like it.
Files
Supernatural Event Control Inc. 打怪特勤隊
You are running a company named S.E.C, managing agents, receiving requests to help civilians eliminate monsters.
Status | In development |
Author | NDark |
Genre | Strategy, Simulation |
Tags | company, ghostbusters, Indie, mobile, Monsters, Roguelike, secinc, Singleplayer, videogame |
Languages | English, Chinese (Traditional) |
More posts
- Supernatural Event Control Incorporation 0.2.18 Version Update (Design)Jul 19, 2024
- Version 0.2.18 updated!Jul 18, 2024
- What's new (0.2.7)May 25, 2024
- A minor patch of 0.2.4Nov 20, 2023
- A design update 0.2.3Nov 14, 2023
- Post-mortem of prototypeJun 04, 2022
- Post-mortem of prototypeMay 07, 2022
- Post-mortem of prototypeApr 20, 2022
- Post-mortem of prototypeMar 31, 2022
- Post-mortem of prototypeMar 15, 2022
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