Post-mortem of prototype
Hello everyone, It has been a while since our prototype test of S.E.C. Inc. I received lots of opinions during this period of time. I will try to sort them out by following posts, here is one of them:
Reputation
Reputation has mentioned in the section of strategy. It is supposed to unlock future/high level quest, level of agents, weapons, and size of office.
As choosing the quests with more civilians, players need to spend more budget than usual, and have risk to expense more than revenue, lose reputation if there is more casualty than alive civilians. But if players choose quest with few civilians from quests, they are hard to play deep in this kind of environment.
Supernatural Event Control Inc. 打怪特勤隊
You are running a company named S.E.C, managing agents, receiving requests to help civilians eliminate monsters.
Status | In development |
Author | NDark |
Genre | Strategy, Simulation |
Tags | company, ghostbusters, Indie, mobile, Monsters, Roguelike, secinc, Singleplayer, videogame |
Languages | English, Chinese (Traditional) |
More posts
- Supernatural Event Control Incorporation 0.2.18 Version Update (Design)Jul 19, 2024
- Version 0.2.18 updated!Jul 18, 2024
- What's new (0.2.7)May 25, 2024
- A minor patch of 0.2.4Nov 20, 2023
- A design update 0.2.3Nov 14, 2023
- Post-mortem of prototypeJun 04, 2022
- Post-mortem of prototypeMay 07, 2022
- Post-mortem of prototypeApr 20, 2022
- Post-mortem of prototypeMar 31, 2022
- Post-mortem of prototypeMar 15, 2022
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